Author Archives: fawcetjj

Project 2 – Character “YOU”

For the final introduction to 3D modeling assignment, we were tasked with creating a character through Maya and UV mapping it. My goal starting out was to make a fantasy RPG – Type character. To start, I drew out my … Continue reading

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Wood Type

In order to replicate the texture of wood, I utilized two different textures for the exterior and interior faces of the text. To create the illusion of bark around the text, I added a bevel to the type and extruded … Continue reading

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Skin Text

For this exercise, I set out to reflect the texture of skin through the use of both sub surface scattering and bump mapping. I used a directional light for the overall lighting of the scene, as well as two area … Continue reading

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Metal Quiz

For this quiz I wanted to try to replicate the¬† appearance of a rusted tin roof with the lettering being more rusted over to appear better on the roof. I added an HDRI file to the skydome to simulate a … Continue reading

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Rock Text

This exercise helped to showcase how to apply a rock-like texture to a standard surface, scale/UV map them to different surfaces on the typeface, and use bump mapping to help create a more realistic material texture. I thought Rockwell was … Continue reading

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3D Type – Glass

The first of several¬†exercises where we are experimenting with a material applied to a 3D text. In this example, I made the word glass out of a glass-like material. I changed the specular, transparency, and sub surface scattering to get … Continue reading

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Renaissance Anarchist – Maya Room Rendering

Following the mood board for a Renaissance Anarchist, I began modeling a room based on those researched styles. My intention was to create a stylized room that was only slightly effected by the anarchist. To let the anarchist element create … Continue reading

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